This page will serve to dedicate my time at Astral Clocktower Studios, a new indie studio creating Kristala, an ARPG souls-like built in Unreal Engine 4.
My duties were primarily as a 3D modeler, working on various hard surface and organic assets to populate the world of Kristala. Assets ranging from simple set dressing like tables, shelves, and neat little gagdets, to weapons, rifles, shields, tools and so on. Some organic assets like a large swamp tree, rat and cat skulls, candles and so forth.
Also responsible for some preliminary R&D on how hair would be accomplished for our many furry creatures, spent time working with hair cards and a curve-based Groom tools in Unreal Engine 4.
More screenshots and work to be presented, stay tuned.