About Joseph

Picture of myself, Joe.

I've been wildly interested in 3D, games, and animation since I was a youngling, in my early exploration days of the Internet. Even as a I child, I experimented with various animation programs, specifically Pivot because I loved the stick-figure flash animations that were prominent during those days. Around 2016, I started seriously learning 3D, as it was the perfect field to go into games, animations, movies, or just general digital work. I'm a huge advocate of Blender, due not only to its free pricing, but its efficient workflow and wide range of possibilities and tools accessible within one package. That said, I'm still learning and experimenting with various industry tools such as the Autodesk Suite, Adobe/Substance Suite, Unity, Unreal, and a few miscellaneous software.

View my Resume (Downloadable PDF) or scroll below to see it in plain text.

Contact me at: thevalkerie@yahoo.com or through my Social Medias or the Contact Form below.

Resume

201 S 18th Street

Philadelphia, PA 19103

(224) 249-9091

thevalkerie@yahoo.com

Joseph Kennedy

SUMMARY

Inspired and driven 3D generalist experienced in multiple aspects of 3D art, game design and production, animation, programming, interactive and immersive experiences, and other areas of the digital content creation field. Specifically skilled in modeling, texturing and materials, rendering and composition as well as VFX, particle systems and fluid/smoke simulations.

EXPERIENCE

Assistant Technician for University of the Arts - Center for Immersive Media, a relatively new and experimental studio at my school focused on exploring and advertising the use cases of virtual reality, motion capture, soundscapes, projection mapping, virtual production, and various emerging technologies.

August 2021 - June 2024

  • Working with Qualisys Motion Capture Systems to track both performers and 6 DOF rigid-body objects

  • Producing creative research projects and applications in collaboration with school faculty, students, and external partners

  • Guidance and assistance with various classes, helping teach and showcase unique and relevant uses of VR art-based apps for animators and illustrators, and motion capture systems with dance and performing arts

  • Mainly a technical and visual artist working in Unity

  • Creating abstract visuals using particle systems for using in a touch screen projection mapping project

  • Creating, editing, and animation of 3D models for a dramatic play about the Greek-Syrian Refugee Crisis

  • Creating templates for ambisonic and surround sound, using both Oculus VR headsets as well as motion tracking

3D Artist at Astral Clocktower Studios, an indie game studio working on Kristala, an ARPG souls-like built in Unreal Engine 4

November 2020 - August 2022

  • Responsible for various hard surface props, things ranging from tables, crates, tools, lanterns, and weapons like swords, hammers, and shields

  • Responsible for various organic forms such as a large swamp tree, cat and rat skulls, candles and so on.

  • Preliminary testing for Hair Cards and Groom Simulation in UE 4 for furry creatures

  • All work created from given concept art and optimized for real-time use in Unreal Engine 4

SKILLS

● Quality and results driven

● Encouraging team member with ability to lead

● Knowledgeable in various aspects of technical and artistic packages and software within the digital industry

● Strong critical thinking and analysis

● Strong with research, and understanding market demographics

● Genuine passion for content creation, and realizing fantastical virtual environments

● Great mentorship capacity, a willingness to learn new things from others and impart knowledge back in order to benefit both parties

SOFTWARE

● Blender 3D

● Autodesk Tools: Maya and Mudbox

● Adobe Tools: Photoshop, Illustrator, After Effects, Premiere, XD

● Texturing Tools: Substance Suite, CrazyBump, xNormal

● Megascans: Textures & 3D Models, Quixel Mixer & Bridge

● ToonBoom

● Dragonframe

● Modo

● HoudiniFX

● Unity & Unreal Engine

● Qualisys Motion Capture Systems

EXPERIENCE

3D Artist at Astral Clocktower Studios, an indie game studio working

on Kristala, an ARPG souls-like built in Unreal Engine 4

November 2020 - Present

  • Responsible for various hard surface props, things ranging from tables, crates, tools, lanterns, and weapons like swords, hammers, and shields

  • Responsible for various organic forms such as a large swamp tree, cat and rat skulls, candles and so on.

  • Preliminary testing for Hair Cards and Groom Simulation in UE 4 for furry creatures

  • All work created from given concept art and optimized for real-time use in Unreal Engine 4

Assistant Technician for University of the Arts - Center for Immersive Media, a relatively new and experimental

studio at my school focused on exploring and advertising the use cases of virtual reality, motion capture,

soundscapes, projecting mapping and more.

August 2021 - Present

  • Producing creative research projects and applications in collaboration with school faculty, students, and external partners

  • Mainly a technical and visual artist working in Unity

  • Creating abstract visuals using particle systems for using in a touch screen projection mapping project

  • Creating, editing, and animation of 3D models for a dramatic play about the Greek-Syrian Refugee Crisis

  • Creating templates for ambisonic and quad-based surround sound, using both Oculus VR headsets as well as motion tracking

  • Working with Qualisys Motion Capture Systems to track both performers and 6DOF rigid-body objects

  • Guidance and assistance with various classes, helping teach and showcase unique and relevant uses of VR art-based apps for animators and illustrators, and motion capture systems with dance and performing arts

PROJECTS

Dish Hunt - 2019 - 2D Station Shooter

Flappy Plane - 2019 - 2D Side Scroller

The Curious Case of Suffolk - 2022 - a short 3D FPS adventure/narrative demo, the player explores an abandoned mansion, and discovers the dark secrets of the owner. Built in Unreal Engine 5, acts as my final senior thesis for school, mainly an environmental piece to showcase asset creation skills, featuring some light storytelling.

Hexes - 2019 - 3 musical short animations

Philly Restaurant Visualization - 2018 - Short animation featuring Center City, Philadelphia using real-world map data, with paths to various nearby restaurant locations.

Descent in Sin - 2018 - Short animation pans down to the Earth’s core to reveal a sinister power source

AWARDS

Presidential Award of Excellence

National Junior Honors Society - Pennsbury Highschool 2017

Dean’s List for Academic Good Standing, Fall of 2019 and 2020